Die Technologie hinter Grover: Wie künstliche Intelligenz und Roboter die Bildung verändern

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Grover, the iconic character from Sesame Street, has evolved over time to adapt to new educational technologies. With the help of artificial intelligence and robots, Grover can now interact with children in an immersive and exciting way.

For example, through the Sesame Street Workshop platform, children can interact with Grover and other Sesame Street characters through educational apps and games. These games are designed to teach important skills such as reading, writing and math.

In addition, Grover has also been part of educational initiatives that use robots to teach children. These robots interact with children in a personalized way, allowing them to learn at their own pace in a more fun environment.

For example, in the Robotix program, kids can build and program robots that can interact with Sesame Street characters like Grover. These robots can be used to teach skills such as problem solving and critical thinking.

In summary, the technology behind Grover and Sesame Street is changing the way kids learn. Artificial intelligence and robots are enabling personalized, immersive, and exciting education for children around the world. Thank you Grover for helping to take education to a new level!

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